How it Works
Using impossible spaces, redirected walking and procedural level generation to adapt to each player’s available space, traVRsal delivers unique exciting experiences that allow true natural walking. Changing the world around the player without them noticing tricks the brain into believing that indeed the play space is much bigger than it really is.BEHIND THE SCENES BLOG
traVRsal is packed with an ever-growing number of exciting features
No teleportation, arm swinging, thread-mills or other means of artifical locomotion
Regular enhancements to the existing worlds and the world builder
Play in areas as small as 1.48 by 1.48 meters (4.9 by 4.9 feet) for this room-scale experience
Adapting to your available space, with more room the worlds will also grow bigger
Pyramid Adventure, Pac-Man, Shooter and a Virtual Gallery
Multiplayer & Leaderboards
Play with friends or beat challenges of others in async multiplayer, for a place in the top 10
No world, puzzle and order is ever the same, allowing for unlimited play-throughs
Your own world with an easy and powerful Unity SDK, free high-speed hosting
Discuss with like-minded players about ideas for new worlds, interactions or mechanics. Resolve issues quickly. Chat directly with the developer. Brainstorm new worlds and build something together.OPEN DISCORD
Create your own impossible spaces world with easy to use and powerful tools. Upload them to the traVRsal servers and share them with players around the world!FIND OUT MORE
Here are some of the most commonly asked questions and answers.
Right now traVRsal is in an early access state. It can already be played while more content and world building features are still in the works. The base game will always be free to support the community and facilitate world building. DLCs for additional worlds and chapters will be introduced later.
As of now traVRsal is being developed by me, Robert Wetzold, a single indie developer. There is a great community though contributing many ideas and testing early releases as well as creating amazing community worlds.
I have several worlds under construction myself and there are community worlds being worked on.
Curiosity and great ideas! On the technical side, familarity with Unity, as there is a Unity SDK.
There are online features to post successful runs as a challenge to others who then can try to beat the exact same generated world to gain points for the leaderboard. Multiple players in one world is not yet supported but planning has started.
As of now Quest and Rift are the officially supported devices. Playing through Revive does work as well but is not tested on a regular basis.
Any other Questions?
Come to my DiscordGO THERE